In a recent interview with The Irish Times, a senior executive at the game’s publisher, Ubisoft, said the game had reached its end-game.
The statement came after a lengthy public relations campaign to get fans and critics to understand that The Division is still a game about progression.
The game has never been a “mechanic” for player-killing or a “pay to win” system, but it is still an RPG where you play as one of four main characters.
The interview, conducted by the Irish Times on the eve of its release, was prompted by a series of online comments posted by the former Ubisoft executive who now works at Ubisoft-owned studio The Witness.
The Witness is a game in which you play a detective who works for the UK government investigating crimes.
You interact with a number of characters in The Witness as they attempt to unravel a case, each one representing a different aspect of the story.
The former Ubisoft employee, who asked not to be named for fear of reprisal, described the game as “a series of missions” where players progress through the story by earning points, which are then used to buy new equipment, weapons, and other items.
The team behind the game said it was making progress, but was concerned that the game would soon be “overloaded”.
This is what happens when a game is “overfilled with repetitive content and a lack of depth”, according to Ubisoft.
It seems to be the same problem that plagued The Witcher 3: Wild Hunt, an open world RPG that launched last month.
The Witcher 2: Assassins of Kings, another open world game, was released in 2014 and it had a similar problem, but with a smaller number of missions.
The difference, though, is that The Witcher 4, a follow-up to the franchise, had a different focus.
“This is a series where you progress through multiple missions, each with a different objective and a different outcome,” the former executive told The Irish Press.
“So I think that the end game for The Division will be something more complex than simply progressing through one mission.”
It will be a more complex experience that will require more thought, more thinking and a deeper understanding of the game world.
“In addition to making progress in the game, the former employee said Ubisoft was also working on a new, fully-realistic multiplayer mode called The Raid.
The Raid is a fully-reactive multiplayer game that is designed to make players more involved in the story and the game by providing them with more opportunities to engage in combat.
In The Raid, players fight other players in the open world as they search for hidden loot, completing objectives, and gathering loot.
The team said this mode would be available “in phases” and was in development at Ubisoft Montreal.
It’s also working with the Ubisoft studio behind the popular CoD franchise.
Ubisoft has been developing The Division for a year.